![]() ![]() Meshes make up a large part of your 3D worlds. More info See in Glossary, which is invisible, doesn’t need to be the exact same shape as the GameObject’s mesh The main graphics primitive of Unity. ![]() A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. A collider An invisible shape that is used to handle physical collisions for an object. More info See in Glossary for the purposes of physical collisions A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. A GameObject’s functionality is defined by the Components attached to it. ![]() Collider 2D components define the shape of a 2D GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. ![]()
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